[Configuration]
BasedOn=..\Engine\Config\Mobile\MobileInput.ini

[Engine.PlayerInput]
// for now, let's just use PC bindings + Mobile engine defaults

[Engine.DebugCameraInput]
!Bindings=ClearArray

[UnrealEd.EditorViewportInput]
!Bindings=ClearArray

[UnrealEd.ObjectEditorViewportInput]
!Bindings=ClearArray

[Engine.Console]
MaxScrollbackSize=1
